Rune Skjoldborg Madsen

rune@runemadsen.com   runemadsen.com   (347) 697 3886

Designer, programmer, artist, and educator. Designs and builds algorithmic design systems, interactive installations, and many other things involving artistic uses of computation. Believes in simplicity, organized complexity, and that the pragmatic and poetic is inseparable. Born in Denmark and based in New York since 2009.

Work Experience

Creative Director, O’Reilly Studios, O’Reilly Media (2015 - 2016)

Responsible for redesigning O’Reilly Media’s digital brand. Lead a project to design and develop a new oreilly.com on a cloud-based infrastructure.

Director of Software Development, O’Reilly Media (2013 - 2015)

Hired and managed a team of designers and developers to transition O’Reilly’s publishing toolchain to a micro-services oriented architecture. Developed O’Reilly Atlas and a series of new interactive content projects.

Developer, O’Reilly Media (2012 - 2013)

Lead designer and developer on O’Reilly Atlas, a web application aimed at simplifying the creation and distribution of digital content based on a Git workflow.

Developer, The New York Times (2011 - 2012)

Responsible for developing multimedia features for nytimes.com. Created numerous front-page features, including 9/11 Tapes and The Ruth Madoff Interview. Created the annotation system used for the interactive debate transcripts for the first, second and third presidential debates. Worked with big data sets from the Project Cascade twitter visualization to create journalistic tools to facilitate an understanding of the way news spread on Twitter.

Consultant (2008 - 2011)

Consultant for Lego, Dong Energy, Saxo Bank, TV2, ARoS Museum of Modern Art, and dozens of other Danish companies. Project leader on the redesign of the international website and digital catalogue for Innovation Furniture. Semi-finalist in the Adobe Design Awards 2009.

Academics

Faculty Researcher, ITP, New York University (2016 - ongoing)

Writing the book Programming Design Systems, a practical introduction to the new foundations of graphic design. Lead developer on two related side projects: Rune.js, a JavaScript framework for creating algorithmic design systems, and The Magic Book Project, a free tool for creating print and digital books from a single source.

Adjunct Professor, ITP, New York University (2012 - ongoing)

Eight semesters teaching Programming Design Systems, a graduate course where students explore the use of computational techniques to produce physical prints. Four semesters teaching Communications Lab: Web, an introduction to the basics of HTTP and client-server communication.

Graduate Research Associate, ITP, NYU (2011 - 2012)

Curriculum research for the Programming Design Systems course. Worked on the first versions of the Tiny Artists project and Daniel Shiffman’s The Nature of Code book. Taught C++ and Ruby help sessions for graduate students.

Master of Interactive Technology, ITP, NYU (2009 - 2011)

The Interactive Telecommunications Program is a graduate program that explores the intersection between art and technology. Thesis project was a Git-based, Pinterest-style web application. Recipient of a Tisch School of the Arts graduate scholarship.

Bachelor of Arts, Film and Media Studies, University of Copenhagen (2005 - 2008)

The Film and Media program focusses on the analysis of modern media and the interplay between these and society. Thesis paper was an analysis of the benefits of software as a service companies.

Commissions

Lecturing